Tuesday, September 29, 2009

Art from my shows this summer.











I made a few flyers in Photoshop this summer to help promote my weekly gig down in Ballard.

My Wife Stacy took the pictures for most of them, except the colored Satellite Image of the Ballard / North Seattle Area.

Thursday, April 30, 2009

Progress in Golden Gardens / Seaview

My Crysis Level modeling the real world location of Seaview - Golden Gardens is going great! I have a few complaints about the editor's functionality like I'm unable to cut splines and what the AI can't follow roads? Anyways, Check out these shots!








Thursday, April 16, 2009

Lots and lots of maps.

Below is the map of the Horseshoe Curve Train Route with a viewshed analysis created for Train Simulator 2 planning. Using the points which make up the line representing the train route and a digital elevation model representing the terrain we can highlight the areas which are more visible from the railraod. This helps direct our efforts so we don't end up working on things that won't be visible!












The idea that I would be playing "Sim City" with real world data was what perked my interest in Geography / GIS as a freshman at the University of Washington. What kept me was how cool it was that you could make maps on a computer.

Tuesday, April 7, 2009

Making Scenery Beautiful is Easy!


Carefully place your trees, grass, sidewalks, add some fences and edit the time of day, thats all there is to it.

Progress in the Crysis Sandbox2 Editor.


I'm mastering the combination of GIS data editing to fit the format required by the Crysis Sandbox Editor.


I have found a GIS tool called Global mapper that can mosaic the aerial images which match the terrain and than I can crop them to the size required by the Crysis Sandbox Editor. The aerial image is than applied as a texture to the terrain model so I can more accurately digitize new features, place objects and pain the terrain. Check it out!

Thursday, April 2, 2009

As the search for work continues, I have tons of free time to explore many different creative avenues. Today I started Flash and Dreamweaver, and I am working on a new website http://www.maxwellperrymusic.com/ .


Earlier this month I have been combining some GIS knowledge with the Crysis Sandbox (level editing tool) I imported a 8 sq kilmoter portion of the Seattle 2m LIDAR digital elevation dataset. Took me a bit to figure out the right combination of tools.


The LIDAR DEM (digital elevation model) is downloaded from the USGS seamless website.
Once downloaded I had to convert it from the 32 bit float .tif format to a 16 bit pgm. The .pgm can be opened in irfanview or paint.net and converted to an 8 bit bitmap. I chose to do a 4096x4096 map so I cut the 4096x4096 size piece of the DEM out in paint.net and imported it using the Sandbox. Needs smoothing, but auto smoothing hasn't provided accurate results.


The area I have been focusing on is Golden Gardens, just north of Shilshole Bay Marina and the Ballard Locks. Below is a rough snapshot of the top of the hill looking south towards West Point, and the entrance to the locks.






Textures and vegetation are all mainly for the purpose of testing the engine and no way represent the real vegetation. The road is real and was easy to draw in as the road grade was clearly in the digital elevation model ( a little 1st hand knowledge helps.)





Above is taken from the same level I am creating but untextured and no vegatation yet. It is looking North towards Carkeek park and out towards Edmonds. I drew a road where the railroad grade is in this picture.

Thursday, March 12, 2009

Editing tool and in game comparison in FSX

The picture below is above EDDF the Cologne-Bonn Airport (one of my favorites) you can see the airport buildings, taxiways, aprons, the taxi paths on the aprons as well as a vehicle path for refueling. These are all set up in tool picture below.




Here is a top down view of the tool used to edit Vector and Raster data, such as roads, taxiways, DEM, Landclass Rasters, and even draw polygonal buildings which can be layered to make more complex 3d buildings.

Wednesday, March 11, 2009

Adding sub meter LIDAR DEM to Flight Simulator

Ian Parker took this fabulous shot of the same location in real life, its an amazing comparison to what digital data and FSX could do!

Here is the sub meter LIDAR DEM added at the same location I got from the Southern California LIDAR mapping program.



Here is the default DEM for FSX at the Furnace Creek Wash in Death Valley.


Tuesday, March 10, 2009

Scenes from the ill fated Train Simulator 2







Track layout and landmark building placement all put in by me using a global geo-spatial editing tool (level editing on a global scale) propietary to microsoft. We used a lot of ArcGIS tools, and python scripts to get the data ready.

Artists provided the assets for us to place in the "level" editor and we used a system of automagically generating trees shrubs where buildings were not and based on the location in the world.

Cologne Bonn Airport in real life


Flight Sim - Cologne Bonn airport by Max Perry


Airport building layout designed by me, aprons, and objects all placed by me using a propietary Microsoft geo-spatial (GIS) editing tool. This includes taxiways, and the AI paths neccesary for fuel cars, AI planes, and moving jetways.
Check out my song!

http://www.facebook.com/posted.php?id=1367584303&share_id=47104523917#s47104523917
What is going on up here? Should I write a review about Dawn of War II because it's totally awesome? It would be unfair because I can't buy any other new games at the moment.

I decided today that I would post because its gettin boring here in unemployment land.

Thursday, February 26, 2009

I'm going to explore Games and Design and add pictures and movies of the work I've done here so potential employers can check me out.