
Since the last post, I've been busy working in the Crysis Editor on a new project but recently I've been turned on to the Radiant editor for Call of Duty. I've done a little 3d modeling in my time but have never really dug into it as I feel I have now.
Radiant allows users to create levels for Call of Duty using fairly simple 3d modeling and a very intuitive texturing system. My first project aside from learning the basics was to do a rendition of my house, and while it isn't 100% accurate I defintetly feel that it is a great representation. I'm using textures from the Call of Duty: World at War game, and while my house is cedar siding, they don't have one in the assets provided.
I'm not close to being done but wanted to get these pics up for anyone to see! The yellow roof above the "conservatory" is the texture used when you don't want a face to render. You create your models with this texture first and only put textures on the faces that will be visible in game, but I'm not done yet since I still need to cut the windows out of the roof of the room!




in Photoshop this summer to help promote my weekly gig down in Ballard.









