Thursday, February 11, 2010

Radiant for Call of Duty: World at War




Since the last post, I've been busy working in the Crysis Editor on a new project but recently I've been turned on to the Radiant editor for Call of Duty. I've done a little 3d modeling in my time but have never really dug into it as I feel I have now.

Radiant allows users to create levels for Call of Duty using fairly simple 3d modeling and a very intuitive texturing system. My first project aside from learning the basics was to do a rendition of my house, and while it isn't 100% accurate I defintetly feel that it is a great representation. I'm using textures from the Call of Duty: World at War game, and while my house is cedar siding, they don't have one in the assets provided.

I'm not close to being done but wanted to get these pics up for anyone to see! The yellow roof above the "conservatory" is the texture used when you don't want a face to render. You create your models with this texture first and only put textures on the faces that will be visible in game, but I'm not done yet since I still need to cut the windows out of the roof of the room!




Tuesday, September 29, 2009

Art from my shows this summer.











I made a few flyers in Photoshop this summer to help promote my weekly gig down in Ballard.

My Wife Stacy took the pictures for most of them, except the colored Satellite Image of the Ballard / North Seattle Area.

Thursday, April 30, 2009

Progress in Golden Gardens / Seaview

My Crysis Level modeling the real world location of Seaview - Golden Gardens is going great! I have a few complaints about the editor's functionality like I'm unable to cut splines and what the AI can't follow roads? Anyways, Check out these shots!








Thursday, April 16, 2009

Lots and lots of maps.

Below is the map of the Horseshoe Curve Train Route with a viewshed analysis created for Train Simulator 2 planning. Using the points which make up the line representing the train route and a digital elevation model representing the terrain we can highlight the areas which are more visible from the railraod. This helps direct our efforts so we don't end up working on things that won't be visible!












The idea that I would be playing "Sim City" with real world data was what perked my interest in Geography / GIS as a freshman at the University of Washington. What kept me was how cool it was that you could make maps on a computer.

Tuesday, April 7, 2009

Making Scenery Beautiful is Easy!


Carefully place your trees, grass, sidewalks, add some fences and edit the time of day, thats all there is to it.

Progress in the Crysis Sandbox2 Editor.


I'm mastering the combination of GIS data editing to fit the format required by the Crysis Sandbox Editor.


I have found a GIS tool called Global mapper that can mosaic the aerial images which match the terrain and than I can crop them to the size required by the Crysis Sandbox Editor. The aerial image is than applied as a texture to the terrain model so I can more accurately digitize new features, place objects and pain the terrain. Check it out!

Thursday, April 2, 2009

As the search for work continues, I have tons of free time to explore many different creative avenues. Today I started Flash and Dreamweaver, and I am working on a new website http://www.maxwellperrymusic.com/ .


Earlier this month I have been combining some GIS knowledge with the Crysis Sandbox (level editing tool) I imported a 8 sq kilmoter portion of the Seattle 2m LIDAR digital elevation dataset. Took me a bit to figure out the right combination of tools.


The LIDAR DEM (digital elevation model) is downloaded from the USGS seamless website.
Once downloaded I had to convert it from the 32 bit float .tif format to a 16 bit pgm. The .pgm can be opened in irfanview or paint.net and converted to an 8 bit bitmap. I chose to do a 4096x4096 map so I cut the 4096x4096 size piece of the DEM out in paint.net and imported it using the Sandbox. Needs smoothing, but auto smoothing hasn't provided accurate results.


The area I have been focusing on is Golden Gardens, just north of Shilshole Bay Marina and the Ballard Locks. Below is a rough snapshot of the top of the hill looking south towards West Point, and the entrance to the locks.






Textures and vegetation are all mainly for the purpose of testing the engine and no way represent the real vegetation. The road is real and was easy to draw in as the road grade was clearly in the digital elevation model ( a little 1st hand knowledge helps.)





Above is taken from the same level I am creating but untextured and no vegatation yet. It is looking North towards Carkeek park and out towards Edmonds. I drew a road where the railroad grade is in this picture.